<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Experiment on Enrico Rossomando</title><link>https://www.mrred.it/category/experiment/</link><description>Recent content in Experiment on Enrico Rossomando</description><generator>Hugo</generator><language>en-gb</language><lastBuildDate>Sun, 26 Apr 2026 20:02:20 +0000</lastBuildDate><atom:link href="https://www.mrred.it/category/experiment/index.xml" rel="self" type="application/rss+xml"/><item><title>Fattura Elettronica Pro: a Small Post-Mortem</title><link>https://www.mrred.it/fattura-elettronica-pro-a-small-post-mortem/</link><pubDate>Sun, 26 Apr 2026 20:02:20 +0000</pubDate><guid>https://www.mrred.it/fattura-elettronica-pro-a-small-post-mortem/</guid><description>&lt;p&gt;&lt;strong&gt;Fattura Elettronica Pro&lt;/strong&gt; was a small software project created to solve a very practical problem: reducing repetitive manual work for people using Fatture In Cloud, especially when they needed to create many electronic invoices from external sources such as Eventbrite.&lt;/p&gt;
&lt;p&gt;The idea was simple: let the software do the boring part. Instead of manually creating dozens or hundreds of invoices, users could export the attendee list from Eventbrite, upload the CSV file to Fattura Elettronica Pro, review the collected billing data, and generate invoices more quickly.&lt;/p&gt;
&lt;p&gt;&lt;img loading="lazy" src="https://www.mrred.it/wp-content/uploads/sites/41/2026/04/fattura-elettronica-pro-dashboard-1024x852.jpeg"&gt;&lt;/p&gt;
&lt;h2 id="what-the-software-did"&gt;What the software did&lt;/h2&gt;
&lt;p&gt;The main feature was the automation of electronic invoices for Eventbrite events. Event organisers could configure Eventbrite to collect the necessary Italian electronic invoicing data, such as PEC and SDI code, export the attendees list, and then use Fattura Elettronica Pro to prepare the invoices for Fatture In Cloud.&lt;/p&gt;</description></item><item><title>The Chrome story</title><link>https://www.mrred.it/the-chrome-story/</link><pubDate>Thu, 07 Feb 2013 01:02:07 +0000</pubDate><guid>https://www.mrred.it/the-chrome-story/</guid><description>&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=BlpKiZI"&gt;http://www.youtube.com/watch?v=BlpKiZI&lt;/a&gt;_iL8 Lo avevo già condiviso, ma è troppo bello questo video che parla della storia di Chrome, come è riuscito a farsi strada in un mercato dominato da Explorer in continua lotta con Firefox, arriva lui e va ad occupare il 50% dei browser che navigano su internet… Fantastico!&lt;/p&gt;
&lt;p&gt;(Source: &lt;a href="http://www.youtube.com/"&gt;http://www.youtube.com/&lt;/a&gt;)&lt;/p&gt;</description></item><item><title>HTML5 | Javascript canvas experiments</title><link>https://www.mrred.it/html5-javascript-canvas-experiments/</link><pubDate>Sun, 03 Feb 2013 01:02:06 +0000</pubDate><guid>https://www.mrred.it/html5-javascript-canvas-experiments/</guid><description>&lt;p&gt;&lt;a href="http://www.dhteumeuleu.com/index" title="Canvas Experiment"&gt;&lt;img loading="lazy" src="http://media.tumblr.com/6766010971a29fb8d5ddbcb182a44f90/tumblr_inline_mhjuq20kZI1qz4rgp.png"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href="http://www.dhteumeuleu.com/"&gt;&lt;/a&gt;&lt;a href="http://www.dhteumeuleu.com/"&gt;http://www.dhteumeuleu.com/&lt;/a&gt;&lt;/strong&gt; una raccolta di diversi esperimenti in HTML5 che fanno uso del Canvas senza nessun aiuto da parte di plugin come Flash…&lt;/p&gt;
&lt;p&gt;Per ogni esperimento è possibile visualizzare anche il &lt;strong&gt;codice sorgente&lt;/strong&gt; per capire come è stato implementato. Molto utile per scoprire nuove tecniche di &lt;strong&gt;animazione&lt;/strong&gt; e di gestione del &lt;strong&gt;canvas&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img loading="lazy" src="http://media.tumblr.com/4313d967329c4bcf7613575153554a5f/tumblr_inline_mhjv4t0B3m1qz4rgp.png"&gt;&lt;/p&gt;</description></item><item><title>HTML5 CanvasSwirl testato su iPhone</title><link>https://www.mrred.it/html5-canvasswirl-testato-su-iphone/</link><pubDate>Wed, 30 Jan 2013 18:36:25 +0000</pubDate><guid>https://www.mrred.it/html5-canvasswirl-testato-su-iphone/</guid><description>&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=EajfmmrKMX4"&gt;http://www.youtube.com/watch?v=EajfmmrKMX4&lt;/a&gt; &lt;a href="http://jsswirl.com/" title="CanvasSwirl: An animated spirograph experiment in JavaScript and canvas by xhva.net"&gt;CanvasSwirl&lt;/a&gt; testato su iphone 3GS (in alto a sinistra), iPhone 4 (in basso a sinistra), iPhone 4S (in alto a destra) e iPhone 5. La velocità dell’iPhone 5 che monta il nuovissimo chip A6 ovviamente non è paragonabile con i precedenti modelli, ma la cosa che sorprende è la poca differenza di performance tra iPhone 3GS e iPhone 4, nonostante quest’ultimo monti il chip A4, fatto da Apple su misura per la nuova linea di iPhone.&lt;/p&gt;
&lt;p&gt;(Source: &lt;a href="http://www.youtube.com/"&gt;http://www.youtube.com/&lt;/a&gt;)&lt;/p&gt;</description></item><item><title>Furball in WebGL</title><link>https://www.mrred.it/furball-in-webgl/</link><pubDate>Wed, 30 Jan 2013 07:32:32 +0000</pubDate><guid>https://www.mrred.it/furball-in-webgl/</guid><description>&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=De8A4jDWe40"&gt;http://www.youtube.com/watch?v=De8A4jDWe40&lt;/a&gt; Un bellissimo esperimento fatto completamente con le WebGL. Guardate il video oppure se avete un browser abilitato alle WebGL potete vederlo live a questo indirizzo: &lt;a href="http://www.theoberg.com/things/furball/"&gt;http://www.theoberg.com/things/furball/&lt;/a&gt; Grazie a @theo_t&lt;/p&gt;
&lt;p&gt;(Source: &lt;a href="http://www.youtube.com/"&gt;http://www.youtube.com/&lt;/a&gt;)&lt;/p&gt;</description></item></channel></rss>