Unity3D Game Developer
My journey as a Game Developer began with Mangatar in 2010, the goal was to create a social-game centered around Japanese Manga-style avatars. The project required the use of Javascript frameworks that, through HTML5 Canvas/WebGL, would allow us to realize all the gameplay dynamics we had in mind. With web technologies very immature, especially on mobile, creating a game that could run on desktop and mobile, in 2011, was a very difficult task. I was in charge of making a graphics engine that would work with Canvas and resolve the performance problem and the screen resolution problem to be solved on all devices. The graphics engine leveraged Canvas to draw elements in vector graphics. ...







