<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Gamdev on Enrico Rossomando</title><link>https://www.mrred.it/tag/gamdev/</link><description>Recent content in Gamdev on Enrico Rossomando</description><generator>Hugo</generator><language>en-gb</language><lastBuildDate>Thu, 07 Mar 2013 16:32:20 +0000</lastBuildDate><atom:link href="https://www.mrred.it/tag/gamdev/index.xml" rel="self" type="application/rss+xml"/><item><title>Target the emotional brains of your players!</title><link>https://www.mrred.it/target-the-emotional-brains-of-your-players/</link><pubDate>Thu, 07 Mar 2013 16:32:20 +0000</pubDate><guid>https://www.mrred.it/target-the-emotional-brains-of-your-players/</guid><description>&lt;p&gt;&lt;strong&gt;Nicholas Lovell&lt;/strong&gt; stila una serie di regole da tenere in considerazione durante lo sviluppo di un gioco &lt;strong&gt;Free2Play&lt;/strong&gt;, ecco la regola numero 10: &lt;em&gt;&lt;strong&gt;Have pizzazz, not polish: Free-to-play Design Rule 10&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;AAA developers have a habit of looking at free-to-play games and saying “The graphics look rubbish on that. Just wait until a proper game maker has a go. We’ll show them what a proper game looks like.”&lt;/p&gt;
&lt;p&gt;Then they make a game and it falls flat on its face.&lt;/p&gt;
&lt;p&gt;That’s because AAA developers focus on polish, not pizzazz. They target the rational brains of their players, not their emotional hearts. They are putting their development effort in the wrong place.&lt;/p&gt;</description></item><item><title>Tutotorial? Mega Man Classic vs. Mega Man X</title><link>https://www.mrred.it/tutotorial-mega-man-classic-vs-mega-man-x/</link><pubDate>Mon, 11 Feb 2013 08:43:25 +0000</pubDate><guid>https://www.mrred.it/tutotorial-mega-man-classic-vs-mega-man-x/</guid><description>&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=8FpigqfcvlM"&gt;http://www.youtube.com/watch?v=8FpigqfcvlM&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Se state pensando a come sviluppare il tutorial per il prossimo gioco questo video potrebbe darvi qualche suggerimento su come procedere nel design e nell’implementazione.&lt;/p&gt;
&lt;p&gt;Se invece pensate che questo discorso non si possa applicare al genere di gioco che state sviluppando vi farete solo qualche risata :)&lt;/p&gt;
&lt;p&gt;Grazie a &lt;a href="https://twitter.com/egoraptor"&gt;@egoraptor&lt;/a&gt; :)&lt;/p&gt;
&lt;p&gt;(Source: &lt;a href="http://www.youtube.com/"&gt;http://www.youtube.com/&lt;/a&gt;)&lt;/p&gt;</description></item></channel></rss>