<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Gamedesign on Enrico Rossomando</title><link>https://www.mrred.it/tag/gamedesign/</link><description>Recent content in Gamedesign on Enrico Rossomando</description><generator>Hugo</generator><language>en-gb</language><lastBuildDate>Sun, 22 Sep 2013 12:14:00 +0000</lastBuildDate><atom:link href="https://www.mrred.it/tag/gamedesign/index.xml" rel="self" type="application/rss+xml"/><item><title>29 Best Feeds For Game Design, Monetization, and Free-To-Play Insights</title><link>https://www.mrred.it/29-best-feeds-for-game-design-monetization-and/</link><pubDate>Sun, 22 Sep 2013 12:14:00 +0000</pubDate><guid>https://www.mrred.it/29-best-feeds-for-game-design-monetization-and/</guid><description>&lt;p&gt;Una lista di 29 feed RSS da seguire per rimanere aggiornati sul mondo dei videogame. &lt;a href="http://www.gamasutra.com/blogs/DerekShanahan/20130917/200468/29_Best_Feeds_For_Game_Design_Monetization_and_FreeToPlay_Insights.php"&gt;&lt;img alt="29 Best Feeds For Game Design, Monetization, and Free-To-Play Insights" loading="lazy" src="http://blog.mrred.it/logdaily/wp-content/uploads/sites/41/2013/09/Schermata-2013-09-27-alle-11.55.15-650x456.png"&gt;&lt;/a&gt; 29 Best Feeds For Game Design, Monetization, and Free-To-Play Insights Link all’articolo: &lt;a href="http://www.gamasutra.com/blogs/DerekShanahan/20130917/200468/29_Best_Feeds_For_Game_Design_Monetization_and_FreeToPlay_Insights.php"&gt;29 Best Feeds For Game Design, Monetization, and Free-To-Play Insights&lt;/a&gt;&lt;/p&gt;</description></item><item><title>10 ragioni per non giocare a Candy Crush</title><link>https://www.mrred.it/10-ragioni-per-non-giocare-a-candy-crush/</link><pubDate>Sat, 21 Sep 2013 15:56:34 +0000</pubDate><guid>https://www.mrred.it/10-ragioni-per-non-giocare-a-candy-crush/</guid><description>&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=2GXYcaUjCSE"&gt;http://www.youtube.com/watch?v=2GXYcaUjCSE&lt;/a&gt; 10 ragioni per non giocare a Candy Crush oppure… 10 consigli per fare un gioco di successo&lt;/p&gt;
&lt;p&gt;(Source: &lt;a href="http://www.youtube.com/"&gt;http://www.youtube.com/&lt;/a&gt;)&lt;/p&gt;</description></item><item><title>9 Tips for taking your Game to the next Level</title><link>https://www.mrred.it/9-tips-for-taking-your-game-to-the-next-level/</link><pubDate>Sun, 14 Jul 2013 21:13:00 +0000</pubDate><guid>https://www.mrred.it/9-tips-for-taking-your-game-to-the-next-level/</guid><description>&lt;p&gt;&lt;a href="http://blog.mrred.it/logdaily/wp-content/uploads/sites/41/2013/07/HeroEngine_GoodGaming_Revised_72.png"&gt;&lt;img alt="9 TIPS FOR TAKING YOUR GAME TO THE NEXT LEVEL" loading="lazy" src="http://blog.mrred.it/logdaily/wp-content/uploads/sites/41/2013/07/HeroEngine_GoodGaming_Revised_72-650x3049.png"&gt;&lt;/a&gt; 9 TIPS FOR TAKING YOUR GAME TO THE NEXT LEVEL Every game is different, but they all share similar critical qualities. Understanding what those qualities are and ensuring that your game has them is essential for making a title that is fun to play, engaging and will maintain popularity over time. - See more at: &lt;a href="http://www.heroengine.com/2013/07/9-tips-for-taking-your-game-to-the-next-level/#sthash.myXkRAgi.dpuf"&gt;9 tips for taking your game to the next level&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>