<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>QWOP on Enrico Rossomando</title><link>https://www.mrred.it/tag/qwop/</link><description>Recent content in QWOP on Enrico Rossomando</description><generator>Hugo</generator><language>en-gb</language><lastBuildDate>Wed, 03 Apr 2013 08:07:00 +0000</lastBuildDate><atom:link href="https://www.mrred.it/tag/qwop/index.xml" rel="self" type="application/rss+xml"/><item><title>The five reasons freemium sucks (according to QWOP's developer)</title><link>https://www.mrred.it/the-five-reasons-freemium-sucks-according-to-qwops/</link><pubDate>Wed, 03 Apr 2013 08:07:00 +0000</pubDate><guid>https://www.mrred.it/the-five-reasons-freemium-sucks-according-to-qwops/</guid><description>&lt;p&gt;Il Game Designer &lt;strong&gt;Bennett Foddy&lt;/strong&gt; di &lt;strong&gt;QWOP&lt;/strong&gt; e &lt;strong&gt;GIRP&lt;/strong&gt; elenca 5 motivi per cui il modello di business free-to-play “&lt;em&gt;sucks&lt;/em&gt;&amp;quot;…&lt;/p&gt;
&lt;p&gt;&lt;img alt="image" loading="lazy" src="http://media.tumblr.com/40563cd8b21db8a011684dabb7862637/tumblr_inline_mko6dpXegc1qz4rgp.png"&gt;&lt;/p&gt;
&lt;p&gt;Interessanti osservazioni ma che non condivido. Più che critiche le tratterei come una sorta di checklist di “cose da non fare” quando si progetta e sviluppa un gioco &lt;em&gt;free-to-play&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;link all’articolo: &lt;a href="http://indiegames.com/2013/03/the_five_reasons_freemium_suck.html"&gt;&lt;strong&gt;The five reasons freemium sucks&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://indiegames.com/2013/03/the_five_reasons_freemium_suck.html"&gt;&lt;img alt="image" loading="lazy" src="http://media.tumblr.com/52d07ca1073362a16045d29966e9e21e/tumblr_inline_mko6i8Uf4i1qz4rgp.png"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Analizziamo nel dettaglio i 5 punti:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;They’re pay not to play, really.&lt;/strong&gt; Il paywall è uno dei problemi principali in un gioco free-to-play, &lt;strong&gt;MAI&lt;/strong&gt; inserire un paywall che costringe l’utente dopo pochi livelli a dover pagare per progredire nel gioco, questo causerebbe un alto tasso di abbandono dopo i primi livelli e un abuso della parola free-to-play per il proprio gioco.&lt;/p&gt;</description></item></channel></rss>