<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Rage of Bahamut on Enrico Rossomando</title><link>https://www.mrred.it/tag/rage-of-bahamut/</link><description>Recent content in Rage of Bahamut on Enrico Rossomando</description><generator>Hugo</generator><language>en-gb</language><lastBuildDate>Wed, 13 Feb 2013 08:37:18 +0000</lastBuildDate><atom:link href="https://www.mrred.it/tag/rage-of-bahamut/index.xml" rel="self" type="application/rss+xml"/><item><title>How rage of Bahamut Monetizes</title><link>https://www.mrred.it/how-rage-of-bahamut-monetizes/</link><pubDate>Wed, 13 Feb 2013 08:37:18 +0000</pubDate><guid>https://www.mrred.it/how-rage-of-bahamut-monetizes/</guid><description>&lt;p&gt;Un interessantissimo articolo che chiarisce, analizzando minuziosamente ogni core element del gioco, il successo straordinario raggiunto da &lt;strong&gt;Rage of Bahamut&lt;/strong&gt; e tutti i suoi cloni fatti da &lt;strong&gt;Mobage&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;Nonostante la sua pessima veste grafica ed un tutorial di ben 15 passi (noiosissimo…) è riuscito a diventare il &lt;em&gt;Gangnam Style dei giochi&lt;/em&gt;…&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;NOT A CARD GAME BUT A CARD COLLECTING GAME&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;With Rage of Bahamut, Marvel: War of Heroes, Hell Fire, Blood Brothers and other similar titles Mobage has succeeded to hook and monetize players around the world. The success of these titles seems very odd as there’s no stunning graphics, extreme polish or new and exciting game play modes. But once you give some time to these games you’ll understand that their success is based simply on our natural need to collect and compare what we have with other collectors around the world. &lt;/p&gt;</description></item></channel></rss>