Unity3D Game Developer

My journey as a Game Developer began with Mangatar in 2010, the goal was to create a social-game centered around Japanese Manga-style avatars.

The project required the use of Javascript frameworks that, through HTML5 Canvas/WebGL, would allow us to realize all the gameplay dynamics we had in mind.

With web technologies very immature, especially on mobile, creating a game that could run on desktop and mobile, in 2011, was a very difficult task. I was in charge of making a graphics engine that would work with Canvas and resolve the performance problem and the screen resolution problem to be solved on all devices. The graphics engine leveraged Canvas to draw elements in vector graphics.

2011 Mangatar Saga

Co-Founder, Product Manager and Developer.

Technologies
HTML5 Canvas, WebGL, Javascript, PHP, MySQL

Responsibility

  • Management of the development team
  • Organization of development activities
  • Project development and game design
  • Server and Database Infrastructure Design
  • Backend development

With the experience of Mangatar Saga came Dengen Chronicles, a Card Game RPG that brought with it the extreme customization mechanics of Mangatar Saga but with totally revised graphics and gameplay.

The game was a Free-To-Play with in-app purchases, developed in Unity3D to easily run on iOS, Android, and Windows Phone. We leveraged the PlayFab service (later acquired by Microsoft) to manage all the server infrastructure.

The big change in this and the next games was the free-to-play business model – if before we could monetize with advertising, now the focus had shifted to the game economy and all the mechanics that lead a user to purchase digital goods. It required a lot of study, but it was perhaps one of the most formative periods of my journey, both from the point of view of game design and the use of Unity3D and related services.

2013 Dengen Chronicles

Co-Founder, Product Manager, Developer and Game Designer

Technologies
Unity3D, C#, PlayFab

Responsibility

  • Game design
  • Study of the Economics of Free-To-Play mechanics
  • Team management
  • Unity3D development
  • PlayFab Integration

Finished the development of Dengen Chronicles we immediately started with the development of a new title, this time totally in 3D, with a team of 9 people, we made Asgard Rift Battle Arena. A tactical Chessboard Card Game, Free-to-Play, available for all mobile platforms. Developed with Unity3D.

2015 Asgard Rift: Battle Arena

Co-Founder, Product Manager, Developer and Game Designer

Technologies
Unity3D, C#, PlayFab

Responsibility

  • Game design
  • Study of the Economics of Free-To-Play mechanics
  • Team management
  • Unity3D development
  • PlayFab Integration

During the development of Asgard Rift, we worked in making other small games, all developed in Unity3D, some with registered trademarks and others in collaboration with indie developers who needed to integrate complex mechanics such as multiplayer modes.

Asgard Rift was our best game that we were able to produce, we were able to get in touch with the publisher Kongregate to publish the title as long as it achieved certain D1 and D7 Retention metrics. We soft-launched the game in Canada making continuous updates to improve the metrics. We managed to meet Retention D1 but not D7 by very few percentage points, we needed more changes but time and money were not on our side.

Among the biggest challenges, besides game design and modifications, was coordinating the activities of a team that had grown to 9 people, including developer, artists, and musicians.

2015 Magic Carpet Nightmare Experience

Developer

Technologies
Unity3D

Responsibility

  • Unity3D development

2016 Shopkins: Top Trumps

Product Manager, Developer

Technologies
Unity3D, C#

Responsibility

  • Customer management
  • Team management
  • Unity3D development

After the experience with Mangatar I started several collaborations with companies such as Digital Tales, Spinvector, 505 Games, Just Funny Games, Mare Digital Spa. I held the role of Unity3D developer and often also Product Manager.

2018 Cybercity Chronicles

Product Manager, Developer

Technologies
Unity3D, C#

Responsibility

  • Team management
  • Unity3D development (Game play and UI)

The game was developed for the “Department of Security Information (DIS)” of the Prime Minister’s Office in cooperation with Miur. The presentation was a success and thousands of children downloaded the game. The most complex part of the development was the management and coordination of the team with the constant changes and adaptations required by the client. We managed to meet all the client’s requirements, sometimes trying to compromise in development and sometimes working until completion. The result was excellent and we were able to release a stable version of the game for all mobile platforms in time.

2019 Plastic Free GC

Developer

Technologies
Unity3D, C#

Responsibility

  • Unity3D development (Game play and UI)

2019 SBK Official Mobile Game

Developer

Technologies
Unity3D, C#

Responsibility

  • Unity3D development (UI and design tools)

2020 Umm al-Dabadib

Developer

Technologies
Unity3D, C#

Responsibility

  • Unity3D development (Game play, UI and design tools)