Temple Run 2: ‘Our goal is to build something that lasts for the long term’

Intervista a Keith Shepherd co-fondatore di Imangi, società americana del famosissimo gioco Temple Run, che conta più di 170 milioni di download tra iOS e Android, ci racconta come, con un team di poche persone sono riusciti a costruire un brand così forte come quello di Temple Run.

Imangi Studios is still a small, independent developer. Temple Run was the work of a three-person team: Shepherd, Luckyanova and artist Kiril Tchangov. The sequel was made by five people: that trio plus Jeff Ruediger and Pete Parisi from FuzzyCube Software.

Articolo sul theGuardian:  http://www.guardian.co.uk/technology/appsblog/2013/jan/17/temple-run-2-interview

image

How rage of Bahamut Monetizes

Un interessantissimo articolo che chiarisce, analizzando minuziosamente ogni core element del gioco, il successo straordinario raggiunto da Rage of Bahamut e tutti i suoi cloni fatti da Mobage.

Nonostante la sua pessima veste grafica ed un tutorial di ben 15 passi (noiosissimo…) è riuscito a diventare il Gangnam Style dei giochi

NOT A CARD GAME BUT A CARD COLLECTING GAME

With Rage of Bahamut, Marvel: War of Heroes, Hell Fire, Blood Brothers and other similar titles Mobage has succeeded to hook and monetize players around the world. The success of these titles seems very odd as there’s no stunning graphics, extreme polish or new and exciting game play modes. But once you give some time to these games you’ll understand that their success is based simply on our natural need to collect and compare what we have with other collectors around the world. 

Articolo su Deconstructor of Funhttp://deconstructoroffun.blogspot.it/2012/11/how-rage-of-bahamut-monetizes.html

Why Apple doesn’t care about the Appstore

Un interessante articolo che confronta due numeri di Apple e mostra quanto incidono le revenue da AppStore per una società che solo nel 2012 ha generato 156 miliardi di dollari…

In January 2012, Apple announced it had paid out $4 billion, so in the last twelve months, it has paid out $3 billion, and Apple has trousered $1.3bn. Which again sounds like a lot.

In Apple’s last financial year, ending September 29, 2012, Apple generated revenues of $156 billion. The iPhone division alone made $80 billon. iPad made £32 billion. The company as a whole made a net profit of $42 billion. The Appstore represents less than 1% of Apple’s business.

Articolo su GamesBriefhttp://www.gamesbrief.com/2013/01/why-apple-doesnt-care-about-the-appstore/